Perlindungan Hukum Karya Digital pada Sengketa Riot Games vs Moonton dalam Perspektif UU No. 28 Tahun 2014 Tentang Hak Cipta
DOI:
https://doi.org/10.65310/h6rdza59Kata Kunci:
Copyright Law, Digital Works, MOBA, Substantial Similarity, Video Games.Abstrak
The rapid growth of the video game industry, particularly the Multiplayer Online Battle Arena (MOBA) genre, has intensified the need for adequate copyright protection for digital creative works. This study was motivated by the copyright dispute between Riot Games, the developer of League of Legends: Wild Rift, and Shanghai Moonton Technology Co., Ltd., the developer of Mobile Legends: Bang Bang, which concluded through a global settlement in April 2024. This research aims to analyze the legal protection of video games under Indonesian Copyright Law No. 28 of 2014 and to examine the dispute from the perspective of Indonesian copyright law. Employing a normative juridical approach with doctrinal legal research, the study analyzes statutory regulations, official court documents, and relevant legal literature. The findings indicate that Indonesian copyright law protects video games through multiple copyrightable elements but lacks explicit standards for assessing substantial similarity, highlighting the need for more specific interpretative guidelines to strengthen legal certainty for the digital game industry. The study also emphasizes the importance of developing clearer legal parameters to address future cross-border copyright disputes involving increasingly complex digital creative assets.
Unduhan
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